MobX API 参考
用 {🚀} 标记的函数是进阶概念,通常不需要使用。 请考虑下载我们的小抄,它用一页纸解释了所有重要的 API:
核心 API
这些是 MobX 中最重要的 API。
理解
observable
,computed
,reaction
和action
就足够你掌握 MobX 并在你的应用中使用它了!
创建 observables (可观察对象)
把事物变得可观察。
makeObservable
用法: makeObservable(target, annotations?, options?)
属性、完整的对象、数组、Maps 和 Sets 都可以被变得可观察。
makeAutoObservable
用法: makeAutoObservable(target, overrides?, options?)
自动使属性、对象、数组、Maps 和 Sets 可观察。
extendObservable
{🚀} 用法: extendObservable(target, properties, overrides?, options?)
可用于在 target
对象上引入新属性并立即使它们可观察。 基本上也就是 Object.assign(target, properties); makeAutoObservable(target, overrides, options);
的简写。 但不会动 target
上已有的属性。
老式的构造器函数可以很好地跟 extendObservable
结合使用:
function Person(firstName, lastName) {
extendObservable(this, { firstName, lastName });
}
const person = new Person("Michel", "Weststrate");
在一个对象实例化之后使用 extendObservable
在该对象上添加可观察字段也是可以的,但要注意,以这种方式添加可观察属性,这一行为本身并不能被观察到。
observable
用法: observable(source, overrides?, options?)
或 observable
(annotation)
克隆一个对象并使其可观察。source
可以是一个普通的对象、数组、 Map 或 Set 。默认情况下, observable
会递归运行。如果遇到的值中有一个是对象或数组,那么那个值也会被传入 observable
。
observable.object
{🚀} 用法: observable.object(source, overrides?, options?)
observable(source, overrides?, options?)
的另一种写法。创建一个被传入对象的副本并它的所有属性可观察。
observable.array
{🚀} 用法: observable.array(initialValues?, options?)
根据被所提供的 initialValues
创建一个新的可观察的数组。
如果要把可观察的数组转化回普通数组,就请使用 .slice()
方法,或者参阅 toJS 进行递归转化。
除了语言中内置的所有数组方法之外,可观察的数组还提供了以下好东西供你使用:
clear()
删除数组中所有现存的元素。replace(newItems)
用新元素替换数组中所有现存的元素。remove(value)
从数组中删除一个值为value
的元素,在找到并删除该元素后返回true
.
如果数组中的值不能被自动转化为 observable ,则可使用 { deep: false }
选项对该数组进行浅转化。
observable.map
{🚀} Usage: observable.map(initialMap?, options?)
根据所提供的 initialMap
创建一个新的可观察的 ES6 Map 。
如果你想不只对特定值的改变作出反应,还想对它们的添加和删除做出反应,那么它们就会非常有用。
如果你没有启用代理,那么创建可观察的 Maps 是创建动态键控集合的推荐方法。
除了语言内置的所有 Map 方法之外,可观察的 Maps 还提供了以下好东西供你使用:
toJSON()
返回该 Map 的浅层纯对象表示(使用 toJS 进行深拷贝)。merge(values)
将所提供的values
(普通对象、数组或以字符串为键的 ES6 Map )的所有条目复制到该地图中。replace(values)
用所提供的values
替换该 Map 的全部内容。
如果 Map 中的值不能被自动转化为 observable ,则可使用 { deep: false }
选项对该 Map 进行浅转化。
observable.set
{🚀} Usage: observable.set(initialSet?, options?)
Creates a new observable ES6 Set based on the provided initialSet
. Use it whenever you want to create a dynamic set where the addition and removal of values needs to be observed, but where values can appear only once in the entire collection.
If the values in the Set should not be turned into observables automatically, use the { deep: false }
option to make the Set shallowly observable.
observable.ref
Usage: observable.ref
(annotation)
Like the observable
annotation, but only reassignments will be tracked. The assigned values themselves won't be made observable automatically. For example, use this if you intend to store immutable data in an observable field.
observable.shallow
Usage: observable.shallow
(annotation)
Like the observable.ref
annotation, but for collections. Any collection assigned will be made observable, but the contents of the collection itself won't become observable.
observable.struct
{🚀} Usage: observable.struct
(annotation)
Like the observable
annotation, except that any assigned value that is structurally equal to the current value will be ignored.
observable.deep
{🚀} Usage: observable.deep
(annotation)
Alias for the observable
annotation.
observable.box
{🚀} Usage: observable.box(value, options?)
All primitive values in JavaScript are immutable and hence per definition not observable. Usually that is fine, as MobX can just make the property that contains the value observable. In rare cases, it can be convenient to have an observable primitive that is not owned by an object. For such cases, it is possible to create an observable box that manages such a primitive.
observable.box(value)
accepts any value and stores it inside a box. The current value can be accessed through .get()
and updated using .set(newValue)
.
import { observable, autorun } from "mobx"
const cityName = observable.box("Vienna")
autorun(() => {
console.log(cityName.get())
})
// Prints: 'Vienna'
cityName.set("Amsterdam")
// Prints: 'Amsterdam'
If the values in the box should not be turned into observables automatically, use the { deep: false }
option to make the box shallowly observable.
Actions
An action is any piece of code that modifies the state.
action
Usage: action(fn)
or action
(annotation)
Use on functions that intend to modify the state.
runInAction
{🚀} Usage: runInAction(fn)
Create a one-time action that is immediately invoked.
flow
Usage: flow(fn)
or flow
(annotation)
MobX friendly replacement for async
/ await
that supports cancellation.
flowResult
Usage: flowResult(flowFunctionResult)
For TypeScript users only. Utility that casts the output of the generator to a promise.
This is just a type-wise correction for the promise wrapping done by flow
. At runtime it directly returns the inputted value.
Computeds
Computed values can be used to derive information from other observables.
computed
Usage: computed(fn, options?)
or computed(options?)
(annotation)
Creates an observable value that is derived from other observables, but won't be recomputed unless one of the underlying observables changes.
React integration
From the mobx-react
/ mobx-react-lite
packages.
observer
Usage: observer(component)
A higher order component you can use to make a functional or class based React component re-render when observables change.
Observer
Usage: <Observer>{() => rendering}</Observer>
Renders the given render function, and automatically re-renders it once one of the observables used in the render function changes.
useLocalObservable
Usage: useLocalObservable(() => source, annotations?)
Creates a new observable object using makeObservable
, and keeps it around in the component for the entire life-cycle of the component.
Reactions
The goal of reactions is to model side effects that happen automatically.
autorun
Usage: autorun(() => effect, options?)
Reruns a function every time anything it observes changes.
reaction
Usage: reaction(() => data, data => effect, options?)
Reruns a side effect when any selected data changes.
when
Usage: when(() => condition, () => effect, options?)
or await when(() => condition, options?)
Executes a side effect once when a observable condition becomes true.
Utilities
Utilities that might make working with observable objects or computed values more convenient. Less trivial utilities can also be found in the mobx-utils package.
onReactionError
{🚀} Usage: onReactionError(handler: (error: any, derivation) => void)
Attaches a global error listener, which is invoked for every error that is thrown from a reaction. This can be used for monitoring or test purposes.
intercept
{🚀} Usage: intercept(propertyName|array|object|Set|Map, listener)
Intercepts changes before they are applied to an observable API. Returns a disposer function that stops the interception.
observe
{🚀} Usage: observe(propertyName|array|object|Set|Map, listener)
Low-level API that can be used to observe a single observable value. Returns a disposer function that stops the interception.
onBecomeObserved
{🚀} Usage: onBecomeObserved(observable, property?, listener: () => void)
Hook for when something becomes observed.
onBecomeUnobserved
{🚀} Usage: onBecomeUnobserved(observable, property?, listener: () => void)
Hook for when something stops being observed.
toJS
Usage: toJS(value)
Recursively converts an observable object to a JavaScript structure. Supports observable arrays, objects, Maps and primitives.
Computed values and other non-enumerable properties won't be part of the result.
For more complex (de)serialization scenarios, it is recommended to give classes a (computed) toJSON
method, or use a serialization library like serializr.
const obj = mobx.observable({
x: 1
})
const clone = mobx.toJS(obj)
console.log(mobx.isObservableObject(obj)) // true
console.log(mobx.isObservableObject(clone)) // false
Configuration
Fine-tuning your MobX instance.
configure
Usage: sets global behavior settings on the active MobX instance. Use it to change how MobX behaves as a whole.
Collection utilities {🚀}
They enable manipulating observable arrays, objects and Maps with the same generic API. This can be useful in environments without Proxy
support, but is otherwise typically not needed.
values
{🚀} Usage: values(array|object|Set|Map)
Returns all values in the collection as an array.
keys
{🚀} Usage: keys(array|object|Set|Map)
Returns all keys / indices in the collection as an array.
entries
{🚀} Usage: entries(array|object|Set|Map)
Returns a [key, value]
pair of every entry in the collection as an array.
set
{🚀} Usage: set(array|object|Map, key, value)
Updates the collection.
remove
{🚀} Usage: remove(array|object|Map, key)
Removes item from the collection.
has
{🚀} Usage: has(array|object|Map, key)
Checks for membership in the collection.
get
{🚀} Usage: get(array|object|Map, key)
Gets value from the collection with key.
Introspection utilities {🚀}
Utilities that might come in handy if you want to inspect the internal state of MobX, or want to build cool tools on top of MobX.
isObservable
{🚀} Usage: isObservable(array|object|Set|Map)
Is the object / collection made observable by MobX?
isObservableProp
{🚀} Usage: isObservableProp(object, propertyName)
Is the property observable?
isObservableArray
{🚀} Usage: isObservableArray(array)
Is the value an observable array?
isObservableObject
{🚀} Usage: isObservableObject(object)
Is the value an observable object?
isObservableSet
{🚀} Usage: isObservableSet(set)
Is the value an observable Set?
isObservableMap
{🚀} Usage: isObservableMap(map)
Is the value an observable Map?
isBoxedObservable
{🚀} Usage: isBoxedObservable(value)
Is the value an observable box, created using observable.box
?
isAction
{🚀} Usage: isAction(func)
Is the function marked as an action
?
isComputed
{🚀} Usage: isComputed(boxedComputed)
Is this a boxed computed value, created using computed(() => expr)
?
isComputedProp
{🚀} Usage: isComputedProp(object, propertyName)
Is this a computed property?
trace
{🚀} Usage: trace()
, trace(true)
(enter debugger) or trace(object, propertyName, enterDebugger?)
Should be used inside an observer, reaction or computed value. Logs when the value is invalidated, or sets the debugger breakpoint if called with true.
spy
{🚀} Usage: spy(eventListener)
Registers a global spy listener that listens to all events that happen in MobX.
getDebugName
{🚀} Usage: getDebugName(reaction|array|Set|Map)
or getDebugName(object|Map, propertyName)
Returns the (generated) friendly debug name for an observable or reaction.
getDependencyTree
{🚀} Usage: getDependencyTree(object, computedPropertyName)
Returns a tree structure with all observables the given reaction / computation currently depends upon.
getObserverTree
{🚀} Usage: getObserverTree(array|Set|Map)
or getObserverTree(object|Map, propertyName)
Returns a tree structure with all reactions / computations that are observing the given observable.
Extending MobX {🚀}
In the rare case you want to extend MobX itself.
createAtom
{🚀} Usage: createAtom(name, onBecomeObserved?, onBecomeUnobserved?)
Creates your own observable data structure and hooks it up to MobX. Used internally by all observable data types. Atom exposes two report methods to notify MobX with when:
reportObserved()
: the atom has become observed, and should be considered part of the dependency tree of the current derivation.reportChanged()
: the atom has changed, and all derivations depending on it should be invalidated.
getAtom
{🚀} Usage: getAtom(thing, property?)
Returns the backing atom.
transaction
{🚀} Usage: transaction(worker: () => any)
Transaction is a low-level API. It is recommended to use action
or runInAction
instead.
Used to batch a bunch of updates without notifying any observers until the end of the transaction. Like untracked
, it is automatically applied by action
, so usually it makes more sense to use actions than to use transaction
directly.
It takes a single, parameterless worker
function as an argument, and returns any value that was returned by it.
Note that transaction
runs completely synchronously and can be nested. Only after completing the outermost transaction
, the pending reactions will be run.
import { observable, transaction, autorun } from "mobx"
const numbers = observable([])
autorun(() => console.log(numbers.length, "numbers!"))
// Prints: '0 numbers!'
transaction(() => {
transaction(() => {
numbers.push(1)
numbers.push(2)
})
numbers.push(3)
})
// Prints: '3 numbers!'
untracked
{🚀} Usage: untracked(worker: () => any)
Untracked is a low-level API. It is recommended to use reaction
, action
or runInAction
instead.
Runs a piece of code without establishing observers. Like transaction
, untracked
is automatically applied by action
, so usually it makes more sense to use actions than to use untracked
directly.
const person = observable({
firstName: "Michel",
lastName: "Weststrate"
})
autorun(() => {
console.log(
person.lastName,
",",
// This untracked block will return the person's
// firstName without establishing a dependency.
untracked(() => person.firstName)
)
})
// Prints: 'Weststrate, Michel'
person.firstName = "G.K."
// Doesn't print!
person.lastName = "Chesterton"
// Prints: 'Chesterton, G.K.'